The improvement in this area is so dramatic, it’s almost unbelievable. Underlying Brillianceīut there is much more to Project CARS 2 than meets the eye. Many vehicles (and the same liveries) and tracks carry over, and the overall presentation feels like ‘more of the same’. And many of the audio cues seem all too familiar, including the ‘Captain Obvious’ engineer calls. Graphics have improved, but not to a huge extent. Weather and lighting effects are impressive, but the same could be said of the original. (The ‘fake Twitter feed’ from your ‘fans’ has been removed however.) Image courtesy Slightly Mad StudiosĪnd to the casual observer, the simulation itself might not appear to be much different either. The menus still contain oddly low-resolution images of each car, Career Mode has a similar ‘multiple paths/start points’ structure as before, complete with fake emails from your team. You’re presented with similar splash screens, the same music theme (nestled among new tunes), and a UI with a sensible makeover, but still the same underlying interface. GameplayĪt first glance, Project CARS 2 might induce a concerning feeling that not much has changed. The VR-specific parts of this review are covered in the ‘Immersion’ and ‘Comfort’ sections. (There is no PSVR support on PS4.) The game was mainly tested using both VR and triple screens, using a dedicated sim rig, but gamepad control was also briefly tested. Note: This review covers the PC version of Project CARS 2, from the perspective of a sim racing enthusiast. Addressing many of its predecessor’s shortcomings, the sequel is a welcome addition to the sim racing scene-but rather like the original, it needs more time to bake.Īvailable On: Steam (Oculus Rift, HTC Vive) By then, I may have finally calibrated things to my liking.Thanks to its comprehensive VR support on PC, Project CARS 2 is another great showcase for VR sim racing, offering better performance than Project CARS (2015) in a much more compelling package. Although most will play it with a pad, because Project Cars 2’s main USP is just how realistic it is, its wheel handling issues are difficult to ignore. The handling, however, presents a problem – with a wheel at least. Cars look great in all-weathers, and vehicles such as the Audi R8 LMS sound raw, aggressive and just fantastic. Put the handling to one side, and Project Cars 2 is a car enthusiast’s dream. However, I’ve first decided to review Project Cars 2 on a wheel first, and my current issues with it mean I haven’t explored its career mode or multiplayer. It’s odd, especially because when using a pad, the game feels relatively okay. Is it me? I don’t think so, and having played GT Sportthis week and had an actual track day, I’m more sure that it’s Project Cars 2 than ever. Games such as F1 2017and DiRT have been relatively plug and play, but Project Cars 2 has been an arduous affair of tweaking settings, spinning, tweaking again and then spinning less. Just as I noticed during the hands-on event, Project Cars 2 seems to have twitchy, unpredictable handling when using a wheel – and for the last two weeks, I’ve been trying to fix it.Ĭustomising the settings on my Fanatec wheel further has slowly improved things, but it’s a slow task of trial and error. I was expecting something similar to every other racing game, but as I coaxed my BMW off the gravel for the third time, I realised something was different. (That means an Audi R8 or a BMW E30 around the full Brands Hatch circuit, as you’ll know if you follow me on Twitch.) As with most reviews, I began testing Project Cars 2 by simply loading up a time trial with a car and track I was familiar with. That’s not good.įast forward a few months, and I’ve found the same issues with the final game. Not challenging because of how hard it was, but because of how unpredictable it felt. Having driven several cars around tracks in real life, and used racing sims such as Gran Turismo and Assetto Corsa for the last 20 or so years, I found Project Cars 2 quite challenging. I tested Project Cars 2 at a preview event several months before the game’s launch, and I found the handling relatively strange.
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